Submission for the GMTK Game Jam 2024

Theme interpretation:

We interpreted the "scale" part of "Built to Scale" as climbing. Thus, Dyno uses procedural generation to make a cliff wall that has been built to be scaled. Time your climbing carefully!

Inspiration:

The game was partially inspired by Jump King's mechanic of charging to jump with a certain amount of force. Time your jumps and climb your way to the top!

Controls:

A: Move/Swing Left

D: Move/Swing Right

Left Mouse Button: Press to grab handhold, hold to charge jump/swing, release to jump/swing

Esc: Pause

Touch the flag to win!


Update: Increased hitbox and menu options work now. Options added to main menu to either play randomized level or developer-designed level.

Note that the quit button only works on PC builds


Credits: Calrsdr, Tylefrost, Master Ridley

Music: Martini Sunset by Anonymous on freepd.com

Download

Download
PC.zip 33 MB

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